Discord is free and available as a phone app. Using Deathflare ends your DWT immediately though, so you generally want to cast it when ending DWT early will line up with large damage buffs from your party. I strongly recommend using Ruin 4 after summoning Bahamut, just before you cast Enkindle Bahamut. How? Given that I've been able to achieve 90-99th percentile parses with this information, I generally believe it to be more than good enough to get you to the point you know how to ask the right questions to improve further.If you've studied this guide and put these ideas into practice but are still coming up short, I strongly recommending coming over to the #smn_questions channel on The Balance discord server for help. Due to the instability of the opener in practice and how prone it is to ghosting for players across all regions it has since been shelved. If you find yourself prone to clipping on double weaves, you can omit the Lucid Dreaming & time the late Enkindle weave manually. The 3rd GCD DWT Opener is our standard 2 min alignment opener for Further Ruin & pet action consistency by providing a sufficient time buffer to ensure ghosts do not happen. As of Patch 5.1, Summoner also does a fairly high amount of damage when played well - which combined with our high mobility allows us to significantly outperform other casters - especially when the group may not know a fight well enough to prepare for handling mechanics. The core design of Summoner has it revolving around pets - sort of. The life blood of Summoner is Aetherflow. Because Bahamut is summoned for exactly 20 seconds and the average GCD is 2.5 seconds long, Wyrmwave, which Bahamut casts on every GCD can only be fit a maximum of 8 times during your Bahamut phase. By replacing a Ruin III with Ruin IV this optimises a 100 potency base gain into raid buffs (300p vs 200p). Since Tri-D does a large amount of damage and instantly resets your DoTs, this is an extremely important mechanic that should not be overlooked. Due to the high amount of instant spells available to SMN, spellspeed is almost useless. Once your DWT becomes available, you start the whole process over. Most likely no major changes in rotation or priority. Ask mentors questions directly; Meet new FFXIV players; Enter in our Discord giveaways; Patreon supporters get a special role; We got memes; Toxic community btw I think it's helpful to start out with a description of what Summoner is and isn't- especially in regards to the history of the job since ARR, considering how often it gets significant portions of its skills reworked. Summoner, along with Red Mage is a DPS that can revive other players. As an example to show how important the damage difference is for DoTs, consider this before & after comparison from before 5.10 with no DoTs then the addition of Chain Stratagem, Battle Litany, Trick Attack (at 10%), Bole, Divination, Technical Finish, Dragon Sight, our own Devotion & a Grade 2 Tincture: As of 5.30 Tri-disaster has 150p on hit damage, further emphasising the importance of catching what is effectively a 1050 potency OGCD under raid synergy which is Summonerâs highest total potency from a single action. This was a buff with a 30 second cooldown that gave you three stacks to use on abilities that spent it. In addition, you gain the ability to cast Enkindle Bahamut which will make Bahamut cast Akh Morn - a large AoE nuke similar to Deathflare. This will not aggro the boss. Deathflare is a very high damage AoE nuke that is only available during Dreadwyrm Trance. This not only gives you an extra use of Tri-D, making it so you only have to hard-refresh your DoTs once per 2 minutes, but it has the bonus effect of ensuring you stay on your 2-minute cycle, aligned with all of those nice damage-increasing raid buffs! Published with Ghost. Ruin 3 is the bread and butter spell of the Summoner job. Once Bahamut disappears, your egi will return and your Dreadwyrm Trance turns into Firebird Trance - It lasts for 20 seconds and just like Dreadwyrm Trance it reduces your cast time by 2.5 seconds. During FBT, you should cast FoF followed by BoP back and forth, weaving your oGCDs like Enkindle Phoenix in between them. Most summoner openers actually use the first refreshed Tri-Disaster in raid buff windows and then manually recast dots 30sec later. As devotion provides a simple damage-up buff, it is best used at the same time as other party buffs so as to increase the damage of large burst abilities generally used during that window. Dreadwyrm Trance, or DWT is the first of SMN's two Trance spells. Additionally, because the class does so well with Critical Hit (more on this later) it becomes more powerful later on in any given expansion due to Crit's logarithmic scaling.Given these points, it's hard to pin down what to expect when you play Summoner at any given point in time. Summoner is currently a highly mobile caster that follows a repeating cycle of about 2 minutes of different types of casting. However unlike with Scholar, Physick does not scale with Summoner's primary stat. You will rarely use these other than Sic, but I recommending keeping Place on your bar as well - it can be helpful to re-align your pet's position for fights with extreme movement, such as Eden 3 - Innundation. Category; Discussion; Edit; History; Talk; Contributions; Create account; Log in Historically, Summoner is generally fairly weak at the beginning of an expansion and then receives some quality of life buffs that allow it to excel within a couple months. Casting Fountain of Fire also grants you the Hellish Conduit buff, which allows one use of Brand of Purgatory. It lasts for 15 seconds and reduces the casting time of all of your spells by 2.5 seconds. nope. When there's nothing else to cast and you can reliably stand still for ~2.5 seconds, you'll be casting this on repeat. Author FFXIV Guild Posted on September 9, 2020 October 9, 2020 Categories Arcanist, Guides Tags Arcanist (ACN) class, Base Class Leveling Guides, leveling guides, Scholar (SCH) Job, Summoner (SMN) Job If you want a reliably simple job that always outputs a good amount of damage and can be expected to remain similar as the game continues, Summoner may not be for you. It has several effects: Dreadwyrm Trance should always be used immediately when it is available after your opener. To learn more about job actions, traits, and the newly added job gauges, check out the section below. Place Ifrit-Egi beside the boss. Now that you have an understanding of the core concepts of the job, it's time to get down into the details so you can play it at a high level. Some fear death, others pray for it. Tri-Disaster immediately becomes available for use if it was on Cooldown prior to executing DWT. This is what your stereotypical 6th GCD Summon Bahamut will look like. Generally, as long as you ensure to cast your Enkindles early on in the summon phase you should not have a problem with this, but it is something to keep in mind during high movement fights. It will also end DWT immediately when it is cast and thus should rarely be used any sooner than 1 second before DWT would end naturally. At all times you will have some kind of pet out. Only in specific circumstances, such as e3s (Leviathan), should you consider otherwise in order to reduce potency losses with regards to downtime, especially if you can skip a hardcast DoT set. Now, Aetherflow is gained by casting Energy Drain, an oft maligned ability, or the new Energy Siphon, its’ new AoE little brother. If you've hit level 80 already you probably have a good idea of what some or most of these skills do, but I've included a full glossary of spells and their usage at the end of this article - I recommend giving it at least a skim over to make sure you don't have any misconceptions. Enkindle Phoenix works exactly like Enkindle Bahamut. Ryuujin_X7 (Topic Creator) 7 years ago #7. The general, unchanging form of the class is that you will spend time both traditionally casting spells, and weaving oGCDs in between instant GCDs depending on what phase of the rotation you are in. I think it's helpful to start out with a description of what Summoner is and isn't - especially in regards to the history of the job since ARR, considering how often it gets significant portions of its skills reworked. Unlike Deathflare, you can cast this twice while Bahamut is out, though it has a 10 second cooldown so the first cast should be used ASAP. Lucid Dreaming is not required for potency nor MP sake, however, having it as an early weave ensures the timing of the subsequent Enkindle to be a late weave for raid buffs as mentioned above. 30s - 0y Orders your Egi to use Aerial Slash if Garuda-Egi is … You may have noticed that if you use an instant GCD, you have time to use an oGCD before the global cooldown has finished. Once DWT ends, you can use Summon Bahamut which will temporarily put away your summoned egi and replace them with Demi-Bahamut for 20 seconds. For the final Wyrmwave, I recommend either using a Ruin 4, or casting Ruin 4 as the second-to-last GCD during bahamut phase, then weaving in a Swiftcast and making the last GCD an instant Ruin 3. Devotion is the third and final combat ability that affects your pets. This information comes from not only myself, but the hard work of many other members of the FFXIV community and all of our experimentation and verification of these ideas. For now, we'll go over the core concepts of the job. Summon 1, 2 and 3 are used to summon your pets - at low levels, Carbuncle and at high level Egis (though these can be glamoured to look like Carbuncles).As of patch 5.1 their uses are as follows: The Egi Assault spells are your primary way of interacting with your summoned pets - Garuda-Egi (who replaces Emerald Carbuncle), Titan-Egi (who replaces Topaz Carbuncle) and Ifrit-Egi. Using Physick on a Summoner will never do much more than 1% of anyone's HP pool. Gamer Escape: Gaming News, Reviews, Wikis, and Podcasts Gaming Community featuring News, Reviews, Wikis, and Podcasts Unlike Fester though, Painflare does not require any DoTs to be active on the target to deal its full damage. I wont go into a lot of detail here because better resources exist, but the current ideal opener for most fights is diagramed in this infographic from The Balance: Following this diagram, you would begin casting your first Ruin 3 exactly 2.5 seconds before the boss is pulled, and hit sic so your pet begins running to the boss just a half second before the pull - this way your first hit and your pets first hit are immediate. Unlike previous iterations of Summoner where DWT would be used at least once per minute, in Shadowbringers there will only be 1 DWT every 2 minutes due to it sharing a cooldown with Firebird Trance (FBT). In order to understand what it means to double weave, understanding what weaving means in the first place is a must. Summoner has access to two special buffs called Trances. Line up your big stuff (death flare, enkindle, tri-disaster, and festers) into as many overlapping buffs as possible. As both spells are oGCD, they should be casted following a Ruin 4, instant Ruin 3 or Egi-Assault. It is not available for casting unless you have the Hellish Conduit buff from casting Fountain of Fire and it will consume the buff when cast. Most of our large damage burst spells do AoE damage around their primary target and thus allow us to keep our general flow of combat the same while putting down huge groups of enemies effortlessly. Summoner is currently a highly mobile caster that follows a repeating cycle of about 2 minutes of different types of casting. Finally, the "dump" stat that all the rest of your melds and gear should fill is Determination. Hopefully these openers provide a framework to think about when certain approaches are the more sensible choice for dealing DPS. From then on, you would hit Egi-Assault 1 as your first GCD, then weave in Energy Drain and Tri-Disaster before hitting Egi-Assault 2, then weave a potion in, etc... As you can see along the bottom of the graphic, this lines up your biggest burst of damage - Deathflare, Akh Morn, two Ruin 4 casts and several Wyrmwaves within most of your party's damage buffs, which for the most part come in a 2-minute cycle. Please hit the subscribe button so I can justify doing more of these! Final Fantasy XIV, FFXIV, Job Overview: Dancer | DNC guides, gearsets, openers, rotational, tips, tricks, and the basics of the Dancer ranged support job. Enkindle is much like Egi-Assault in that it commands your pet to use a special ability, which changes depending on which is summoned. Summon 2 - Summons Titan/Topaz Carbuncle. All of your spells cast 2.5 seconds faster - meaning anything other than Ressurection is cast. Ruin 4 is an upgraded version of Ruin 2 - it's still instant but does even more damage than Ruin 3. 1) X-Potions of Intelligence are great to use in the opener in conjunction with Raging Strikes. So I’ve seen a lot of openers discussion, but … Enkindle Bahamut, not to be confused with the Egi-affecting Enkindle, orders your Demi-Bahamut to cast Akh Morn, a high damage AoE nuke. No results for your search, try something different. As you've probably guessed, during the Phoenix phase it is also absolutely essential to get out 8 Scarlet Flames. Egi Assault. Note: Because this guide is intended for all levels of players, I do go into higher levels of detail about some basic concepts and why we do certain things - to hopefully foster better decision making instead of just following set rotations and falling apart when you make a mistake.To view changes since this guide was published, scroll down to the Updates section or click here. Section 2: Weaving and the GCD Cycle. Practicing this phase on dummies an ensuring you can always get all 8 hits is essential to playing SMN well in endgame content. Enkindle Bahamut can be used twice during the time Demi-Bahamut is active. Summoner shares the same cross-class abilities as all Caster DPS - all 4 are extremely useful, and should be kept on your bar for any fight. While there is a small chance of losing a DoT tick initially, the odds of this are low enough to not require Tri-disaster first. During this time, each time you cast a damaging GCD spell or ability, Bahamut will attack the same target with Wyrmwave -. Stick to Fester unless at least 3 enemies will be hit by Painflare. When you want to … User Info: Ryuujin_X7. Keep in mind its range is somewhat limited - if your pet is attacking a target on the opposite side of a platform from some of your party, you may be better off waiting until the group is back together to execute Devotion. In the majority of situations when using the 2 minute cycle opener and timings, the Tri-disaster reset should be used to clip & snapshot our DoTs into the full suite of raid buffs not only for the tremendous initial gains in the opener but also to set a consistent timeline with our DoTs in relation to future raid buff timings, where every minute we will have a Tri-disaster under buffs. This guide, while beginner friendly, is also geared towards players who feel familiar with the class. If movement in an encounter requires an instant GCD to replace a hardcast at a different timing you can shuffle the GCDs to a degree, however, be mindful as to how this can impact Wyrmwave timings. This does require a Swiftcast Ruin III at the tail end of the Demi-Summon rotation. Being able to ressurect fallen healers (or others when your healers are otherwise occupied) can be the difference between seeing new mechanics your group hasn't reached before or falling flat and starting over.Additionally, fights with a lot of AoE (as well as dungeons) allow Summoner to do absolutely ridiculous amounts of damage. Summoner is generally great for all types of content, but because we generally have more mobility than a Black Mage and access to the revive spell Ressurection while generally putting out better damage than Red Mage, SMN is a highly desired component of any progression group. When it comes to Summoner maximizing, I usually refer to it as swapping quartets of a … Beginning at level 62, Egi-Assault I will grant you a stack of Further Ruin every time you use it - upgrading Ruin 2 into Ruin 4. ._.) FBT is actually somewhat like the last two phases combined - it also summons Demi-Phoenix, which follows your GCDs with a Scarlet Flame which behaves like Demi-Bahamut's Wyrmwave, enables you to use Enkindle Phoenix and turns Ruin 3 into Fountain of Fire and Outburst into Brand of Purgatory which can only be cast following a cast of Fountain of Fire. Typically in the Rush timeline Tri-disaster is not clipped under buffs and is saved to be used during the DoT refresh towards the tail end of the Bahamut window of the opener. Perks. This skill is invaluable during progression, though not often used afterwards. Because of this difference, if you were to use your trances immediately when they're available every time, you'd just barely miss out on free casts of Tri-D only seconds before you can reset it. Weave oGCDs (Rouse, Shadow Flare), space out pet abilities to avoid conflicts. Unlike Egi-Assaults and Enkindle, Devotion's effect is the same regardless of which pet is summoned. In order to assure you hit all 8, the very first GCD after summoning Bahamut must be instant and immediately after the summon, and the very last must be instant. Instant. This means every spell except Ressurection is cast instantly. When you can't decide between two pieces of gear, remember - Damage > Int > Crit > DH > Det > Anything else. The 6th GCD Summon Bahamut timing is to ensure pet actions resolve and do not ghost. Lv. In the past, Summoner has been much less mobile because it required long periods of standing still and casting Ruin 3 back-to-back - which is currently only a short portion of our rotation. Final Fantasy XIV, FFXIV, Job Overview: Samurai | SAM guides, gearsets, openers, rotational, tips, tricks, and the basics of the melee DPS job. These should be immediately applied to any enemy that will be alive for ~15 second or more and never allowed to expire. FFXIV’s Summoner has gone through quite a few transformations over the years… Historically, SMN’s are a reasonably mobile caster class. The first type of pets are your Carbuncles or Egis - these pets should be summoned when you begin a fight or dungeon and will never go away permanently unless you die - then they must be resummoned. A few more details to note: Potions – Valuable tools to any Final Fantasy XIV DPS. Summon Bahamut will immediately put away your currently active Egi, and call Demi-Bahamut to your side. Summoners love Crit. The gist of this is to have the normal 1 Sen opener and use Hagakure a 2nd time with 3 Sen right when it’s back up again. The first is to simply start the game as the Arcanist class. The current FFXIV patch is 5.08, which hit the live servers on August 29.Patch 5.08 is mostly a balance update, with buffs for the Ninja and Samurai job classes, as well as a tweak to Summoner. Dragoon is a very static melee dps Job. — FinalFantasyXIV.com Summoner Summoners are mystical mages who have harnessed the lost art of invoking primals. Needless to say, Summoner has a lot of spells. You also gain access to a huge damage oGCD called Deathflare. Energy Drain and it's AoE counterpart, Energy Siphon are how Summoner gains its Aetherflow resource - required for casting Fester and Painflare - and as such should be used on cooldown as soon as it is available. Brand of Purgatory replaces Outburst during Firebird Trance. The following is a description of all spells available to Summoner and their general use. As of 5.10 its cooldown is 55s. These spells have an entirely different effect based on which pet is summoned, but each one will cause your pet to use a special ability when pressed. • My goal is to ultimately make this a thread for everything SMN but also maximizing it's potential. Your Trance spells also reset the cooldown of Tri-D, making it immediately available again. Weapon Damage is even more important than Int. Pages in category "Summoner Body" The following 200 pages are in this category, out of 641 total. This will keep Devotion on a timeline in concert with other 15s raid buffs such as Chain Stratagem, Technical Step & Trick Attack, while maintaining alignment that is best for most raid compositions. It's nothing special but it does add up. As always, Intelligence, our main stat is much more important than any of the above substats. This action turns into Firebird Trance after summoning Bahamut. Demi-Bahamut and Demi-Phoenix have a strange quirk around using their respective Enkindle abilities, Akh Morn and Revelation. As painflare's damage is less than half, but more than one third of Fester's, it should not be used on 2 or less targets. Unlike other Jobs – especially other melee – which rely upon a priority system for their basic GCD rotation, Dragoon instead has static buttons to press in a specific order with very little variance. A FFXIV Summoner Guide part4:Back to the opener. (previous page) () If you're not familiar with the concept, you can see my guide here - or put shortly, it just means you need to be able to comfortably use two oGCD abilities after using an instant GCD and before the GCD cooldown ends. Also keep in mind that one big goal is to reduce unnecessary Ruin II casts. Many parts of playing Summoner well are not immediately apparent and come as the result of community members doing a lot of research and experimentation to discover the best uses of our abilities. It immediately summons Demi-Phoenix on cast. In between your Bahamut Phase, as well as in between Firebird Trance and your next Dreadwyrm Trance, your focus will generally be on casting as many Ruin 3s as you can manage while using your Egi-Assaults and Ruin 4s to weave in your oGCDs such as Fester, Energy Drain and the like. How to Unlock the Summoner Job – FF14 Shadowbringers Guide. The above information is how to play SMN optimally as I understand it. There are a lot of ways to vary from this opener, and what works for each individual fight may vary. There are very few places its actually useful outside of nuking large trash pulls in dungeons - but it is required in Ultima Weapon Ultimate. Except it's cast during Firebird trance and it's uhh... orange. For most, Final Fantasy XIV Summoner(SMN) is arguably the most difficult class to be good at. Final Fantasy XIV, FFXIV, Samurai Opener variations, rotational notes, videos, and infographics for learning the nuances of Samurai's rotation. FFXIV Summoner Locket Necklace - Stainless Steel Screw-On Locket - Sturdy and High Quality - Great for Any Final Fantasy XIV Fan! Ruin 4 can only be used when under the effect of the buff Further Ruin, which can be stacked up to 4 times.
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