Knowing where they are coming from makes this significantly easier, so just watch your mini-map if you find yourself getting confused. You can see a massive pile of corpses below in the image on the right to give you an idea of the damage you can cause from this spot. Use the sniper rifle you just picked to kill the two guards. Wait for the sniper to appear at the top of the barn. There are three more enemies that arrive on horseback, and you can kill them fairly quickly by just aiming at them while you are centered near them and firing almost immediately. Don't waste too much time trying to eliminate every single target, as that will only slow you down and make things harder. You now want to release the trigger but keep an eye on that meter. You also want to win the fight at the station quickly as this is the only other spot you really risk losing time. The hardest objective is probably securing 30 headshots, but that is easily obtainable if you are spamming your Dead Eye as frequently as you can. Again, you want to be moving the entire time you’re in here, going for kills as quickly as you can and tanking damage as needed. Lock onto your target's head to ensure you really are getting a headshot, and try to keep a running count. Soon the whole camp is rallied. Secure the barn without taking any damage. They're also fairly decent fightes, so don't just swing randomly. These all time out at the end of Chapter 6 though, so make sure you do them before finishing things up. The first part of this mission is only dialogue based, and once she's done talking you're free to leave. It doesn't go well. After killing Cornwall, reach the horses within 2 minutes 45 seconds. With a hole now blown open, you can enter and collect the sweet, sweet loot. The bad news is Dutch and Micah will always ride in front of you and they tend to steal kills. There aren't too many enemies here, but they may be somewhat hard to locate because they are going to be shooting at you from a forested area with plenty of big rocks around as well. I mean, I like Rains Fall and all, but riding around hearing the exact same dialogue isn't a lot of fun and you can very easily fail one of the two requirements if you aren't careful. John and Sadie will run for the other side of the bridge at this point, so cover them by killing the next round of guys coming through the gate. Wait until they pop up from behind the railing to take a shot, because while they're crouching there is a chance you will miss by hitting one of the bars. Pick it up and then locate John. Just keep going into cover, taking a quick shot, then dropping back down. Your goal is to get to the center of camp, right next to the cooking pot and chest. Rains Fall will point out several things along the way. Feel free to loot their bodies if you want. Stay behind cover because there will be a bunch of enemies here and they can drain your health very quickly. Head over to the center in the center of the mission marker and enter it to find Rains Fall. If you lose sight of Dutch, the game will mark each of the dynamite locations with an objective marker on your map. This part is relatively easy, so you might want to save your Dead Eye. There will be an ambush waiting for you at the bottom of the stairs. When Dutch makes a run for it, follow him using the same path he uses. Arthur will hear that Colonel Favours is planning to have Captain Monroe hung for treason, which is not a particularly nice thing to happen to our pal. Stay on your horse for this next part, and ride directly east into the woods (image below, left). She tells you not to kill any fat guys with bears as she wants that target, but you don't have to worry about that as the person she's looking for will be in the building she goes into. When you wake up the next morning, you will find a letter next to Arthur's bed. There are also a couple of new stranger missions you can do in Chapter 6. John will be stopped by a barricade, so quickly kill these two and he should continue riding again. This mission will end for now, though, and you'll earn some much needed rest. The general path you should be taking is shown below. Turns out you stopped not because you reached your destination, but because the conductor fled out of fear. It is easier on your first playthrough where you have Dead Eye restoring items, because unlike a lot of other missions you do not have the time to stop and loot enemies here. Even if you fail, the mission is fairly short and you can just give it another try. Colonel Favours is redirecting smallpox vaccine away from the Wapiti Reservation to punish the Native Americans for the recent unrest. There is just a decent number of factors outside your control here on a replay, and while this is an extremely easy mission it is sometimes almost impossible to get gold on. Finish them off as quickly as you can and once you kill the final one you can skip the cutscene and then just ride with Sadie and John back to camp. Keep on shooting the guards on top of the prison when the first wave of guys coming through the gate are dead. Don't waste time going for headshots. Keep close to the wall so patrolling guards don't see you, and follow Charles' movements, stopping when he stops and moving when he moves. With Colm O'Driscoll under arrest, Sadie, Arthur, and Dutch head to Saint Denis to watch him hang. The rest of this mission is primarily cutscene based, although you will have to walk and sit at one point once you reach the doctor's office. From here on out, you will be wanted dead or alive along the east coast, so be careful. From here, you really don't need to even do all that much shooting. From there you can focus on riding as Charles will wind up killing most of the pursuers by himself. Micah will tackle you at this point, and once you finish your fight against him you will earn your very well deserved gold medal. Going For Gold: There is really only one objective here that likely isn't completely obvious, and that is saving Paytah. Run outside to get on your horse and then ride after Charles as he'll lead you to the canoes. ... We have described all the main missions in Red Dead Redemption 2 together with the important choices and the different ways. Escape the oncoming train within 19 seconds. There is no penalty for dying here, and for some reason the timer seems a bit more friendly after restarting from a checkpoint than it does from the first playthrough. It is worth noting that after every shot you should pull the trigger a second time. Go for headshots, and keep track of where new enemies are appearing via your mini-map. The dynamite is vulnerable the more they shoot at it, so you'll want to be fast. A new mission will appear on your map at this point, next to where Braithwaite Manor once stood. Again, the accuracy requirement no longer matters so while you're on the mini-gun you can just hold down the trigger and mow everyone down. Prerequisite: Mrs. Sadie Adler, Widow - I. Going For Gold: This mission is actually quite a bit of fun to go for gold on because it is almost all combat and very little filler. Quickly dive behind one of the nearby crates. Climb the ladders at the back to get out, and your horse will be waiting for you on top. It'll likely take some practice to get, so keep trying. Apparently, Edith says Arthur's money is dirty (she's not wrong) and refused to take it. This won't be particularly tough. Exit it again and do the same to the other guy who was on the wagon. So long as you are fairly quick at targeting people close to you, you really don't have to worry all that much about taking damage. Arthur will automatically lock on to his torso. There are much easier gold medals to snag coming up. First, you'll need to complete Visiting Hours. Get off your horse when prompted and wait for the wagon to come around the corner. The second will be down a bit from the tree, right behind a bench (image above, bottom right). Beau will be waiting for her there, but you'll need to get her there first. Kill him with an arrow, then move to the center of the walkway. The men at Fort Wallace have stolen their horses, and they can't hunt without them. Feel free to ring the bell or sound the whistle as often as you want to, though. Trelawney won't be around long as he's just saying his goodbyes, and once he is done Rains Fall will visit camp. Just to the left of the entrance of the gate will be your next two targets. This is another fairly easy area to clear out. That's because no matter how long I stayed, I was never really able to clear out enough guards and they would always kill me when I made a run for the boat myself. Turn right once you are past the fencing in front of this building and then run towards you objective marker, staying just north of the first building on this street. They will hit the wagon, setting it on fire (Weathers must've been carrying some extremely flammable ham sandwiches). Take aim at the soldiers below. Each subsequent try you will have a better understanding of where you need to go and what you need to do. Facebook. After you kill the first guard, the second will be alerted but strangely won't run for cover. The timer for the timed segment to the boat begins as soon as the hostage cutscene ends and John is free. You will be taking very little damage during this part of the fight because of your position so you should have fairly stead aim and can pull off a bunch of headshots here really quickly. Use Dead Eye as needed, but it is really useful for people hiding behind doorways as they are hard to hit otherwise. Since you’re closer to the bottom, it will automatically trigger the scene where you and Dutch jump off the cliff after enough of the enemies have been killed. There aren't too many of them, and your initial position provides great cover for the gunfight. Run around the little path as it leads to the bottom where you and Dutch eventually jump off. Trelawny’s family – a wife and two sons – was … Everything seemed lost. Once everyone is dead, run for the coach. You are much more open to getting shot up here, but you have a great vantage point so if you're quick you should be able to kill them all without taking too much damage. Move down the stairway behind the crates with Charles. Arthur will head outside to fight them. Move over next to John and interact with the plunger to detonate the charges. Use Eagle Eye again as needed if you're having a hard time keeping track. It is best to just ride with her, as the spot she's going to is all the way on the other side of the map and this will save you the hassle of getting out there yourself. He gives you two more names you need to go shake down, although he wants you to go get J. John Weathers first. They have decent cover up there, so use Dead Eye when needed. If you said you would help, then you will be given a choice to help Captain Monroe during the new mission Archaeology For Beginners. Pick up the sniper rifle on the tower. Once you get to the spot, climb off your horse and walk to the edge of the cliff to start a cutscene. When you climb on the boat, just walk behind the guy right in front of you and knock him out. This will also steady your aim and make headshots easier. After reading Penelope's letter, you can ride all the way down to Braithwaite Manor to find her. There are four in total that Dutch will plant, and after you attach the wire to the last one, Eagle Flies will call you back up. Follow Sadie to the end of the dock, at which point she gets captured by Pinkertons herself. Just keep swimming at this point, and make your way to Dutch when he reaches out his hand from shore. There are unfortunately no good shortcuts here because of where the reservation is located, so follow along the path. When you can, go to Annesburg and head to the mission marker to start things. Those drinks where they pour alcohol into a pineapple and you drink them with a twisty straw! You'll know when an area is cleared out because Dutch and Micah will start to move again, so just follow their lead and thin the enemy numbers. Grab the stuff and sneak back out of camp the exact way you came in. Instead, immediately ride down with your horse and get near the wagon. This next part is important as you need to headshot both of the guards here. Block as often as you can and Micah won't be able to hit you. At this point, you can climb on top of the train. Weathers will call out his extremely pregnant wife, and Arthur will suddenly have some doubts. Right after the looting is interrupted, you will find yourself at the cannon segment. The final two tend to come from the doors in the back left and back right corner. You'll be on the back so you only need to worry about aiming, and these guys always come at you in groups of two and no more. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. You will start this mission right outside Hanging Dog Ranch if you chose to ride with Sadie, and she wastes no time launching into her assault. The soldiers will start arriving at this point. Press the indicated button to hold up your arms, and then while Dutch stalls for time walk slowly backwards. Kill the Pinkertons as they come over the hill. Keep using Dead Eye whenever you need to and aim for as many headshots as possible. The rest of the mission is fairly straightforward, and Sadie is a great help in clearing out the enemies here. The fun isn't over here though, because it turns out Penelope took a good chunk of the family jewels and her cousins (more cousins?) Charles will move again, so follow him and stay close. Once you return, there will be several cutscenes you need to wait through, but eventually Arthur will find himself back in Annesburg. More men will begin attacking from where you just ran from, so begin firing as soon as you have a good target. Do this to the first five and you can start taking out the other targets without Dead Eye. You may find it easier here to just go for two quick chest shots as that will be just as deadly and you don’t have to worry about missing nearly as much. Move with Sadie during this part, and whenever she pushes ahead you should as well. Move the cursor over to the guy's head for a clean headshot, or fire off a couple of rounds into his chest. Like, no matter what you’re doing outside the camp, it’s too divided to ever be a … Take your favorite fandoms with you and never miss a beat. For me, the hardest part of the whole missions comes now, where you need to protect Sadie and John while they make the final run for the boat. Once the group in front of you is dead, change your position so you are instead taking cover in the opposite direction. The bank robbery in Saint Denis was a disaster. Oleander - You can find this herb when you are exploring the world (see the picture 2 above - Oleander is the red and poisonous herb). 50% Upvoted. For now, we have a bridge to blow up! Then, take a nap in your bed in camp. This will reload the rifle, giving you a bullet ready to fire as soon as you get to the next target. You'll have to fight Micah here as well, so be prepared. There will then be two more at the end of the street, and they will be followed by an enemy on the second story of the building on their right and another enemy right in front of that building. A brief conversation will follow. You shouldn't need to fight anyone in here as long as you're quick. Micah is convinced there is a rat amongst you (which would explain how the Pinkertons showed up so quickly last chapter), but Dutch isn't interested in that at the moment because he's in Annesburg on business. Read on for tips and tricks, walkthroughs, & more! You don't really have much room for error here so I've had to be very detailed on who to shoot and when to shoot them. Get on your horse and follow Monroe as he leads you to a vantage point overlooking a road. Once they're dead, run straight ahead. Sit down immediately when the button prompt comes up. You only need to headshot five and there is at least twice that here. Go over to the objective marker and you'll find a ladder leading up to the next story. He'll repeat this another time during your ride, so just do the same thing and wait for him to return to his horse. This will be a long mission, so be patient, use your Dead Eye, and stay behind cover. Your aim might drift a bit since you are moving here, so just be careful of that. The game will tell you if you're too high or too low, so keep an eye on the meter and any audio cues Sadie gives you. Forgive me if this is a dumb question, I know one of the crew said the money box was smashed, but when I donate provisions it still says there's money in the stash. Unwilling to accept Arthur's money, Edith Downes continues to sell her body. These guys are the most dangerous, so use Dead Eye to lock onto headshots and make sure you kill them. Refill it as often as you need to, making sure to use stuff like chewing tobacco and moonshine as these won't count towards health items. Once you're outside, Arthur will automatically get in cover. Talk to her for a nice conversation about goodness and philosophy. Headshot 5 of the Braithwaites as they pursue the train. You won't be able to hit them from your current position until they are all the way up, so you may want to run over to the ledge right by the hill so you can shoot at them as they move towards you. Once safely behind the boxes, you can look around on the left or the right to clear out the last group of enemies back here. This means you have to get headshots with your sniper rifle on the remaining five. There will be O'Driscolls coming from both sides, so just follow Sadie whenever she moves. Hold down the trigger and mow them down whenever they get too close. Just keep an eye towards the end of the pier and clear out everyone in this direction. You just don't want to be out where the gun can hit you, and as soon as you see where it is firing from, immediately go into Dead Eye and kill him as quickly as you can. Once you reach the top of the hill, immediately kill the guy on the cannon before he tries to run off (preferably with a Dead Eye assisted headshot) and then survey your surroundings. So much for stealth. Refuse and the conversation will end. Find some cover and start shooting. Use this to fight the guys coming from the left. John will kill guys that are close to you and you don't need to risk missing and shots here. Now, move up and left a bit. Just mashing the attack button won't do much. He'll be right in front of you, in the small group of prisoners over by the barn. It is a fairly easy fight, so try to save your Dead Eye if possible. At the end of the river, Charles will see two more men on horseback. With it, it is fairly straightforward and a bit more relaxing of a requirement after the crazy shootout you just went through. Activate Dead Eye and then use it to lock on to a target. Accept, and you will have a new optional mission to complete after this one called Honor, Amongst Thieves. So once the enemies have been thinned out a bit, sprint as fast as you can through the front gate and veer slightly to the left until you find the stack of boxes about halfway between the gate and the barn (image above, right). Cue epic cowboy music. MrBossFTW 513,949 views. You'll see the gauge for the balloon in the lower right hand corner of the screen. Essentially you just don't want to be out in the open. Kill the guy further back first, again using your Dead Eye. You can pick either you want, but once you do focus on the enemies directly in front of you and keep moving without stopping to deal with any on the opposite walkway. Beyond that, the main advice here is to try and keep moving. Use your bow to headshot the one of your choice and Charles will kill the other. Just follow Dutch at the beginning of this mission until he sends John out to get the dynamite. Dutch, unaware that Arthur had been helping him, says he'll come along, but he doesn't seem too happy about it. You want to plant the closest dynamite first and the furthest last, as the time will stop when you plant the last dynamite so we wan't to eliminate the run back from the furthest spot from the timer. Once you get to the canoes, Charles will ask you to provide some cover. The rest of the mission is just about keeping your accuracy above 70% and not dying. Use your Dead Eye one last time to take him out with a clean headshot. Sadie will be waiting for you northeast of Saint Denis. Dutch’s cues about “enemies being in the building” and alerting you when Micah opens the door are very important to listen to as they let you know when you can move on and start the next phase. Monroe requests Arthur's help to steal the vaccine from the army. Hunting is among the most important activities you can do in Red Dead Redemption 2. Assuming you agreed to help Captain Monroe during Archaeology For Beginners, this mission will be available immediately after completing it at the Wapiti Reservation. Kill one as fast as you can and Dutch will kill the other. The time limit is pretty generous overall, as is the 80% accuracy requirement during the fight through the train. Sadie is very aggressive during this fight and keeps moving up. 12:10. Upon learning that Eagle Flies has been captured by the army, Arthur and Charles infiltrate Fort Wallace to rescue him. You'll now have a choice, and you can either go back for the money or held John get to safety. This is a time sensitive mission that can be completed either in Chapter 5 or Chapter 6. There are two guys here. Arturo will take over controls once again while you pull out your rifle. You need to crouch walk during this entire segment, as they will hear you otherwise almost immediately. He swears to Arthur that it is just for money, and not for revenge, and tells the two of you to follow him towards the river. The guy on top of the train will shoot John (jerk) and you'll need to headshot him during the automatic Dead Eye sequence. With John assumed dead, and Abigail captured by Pinkertons, Dutch cuts them loose, and rides for Beaver Hollow. Also, by this point you likely will have hit almost all of your goals for the compendium outside of the weapons and gangs. Keep behind cover, and keep taking easy shots to keep your accuracy high. Red Dead Redemption 2 Story Missions Chapters. Run during this entire part, but once you start draining your core you should stop mashing the run button and just hold it down to keep moving quickly but stop draining your stamina so fast. Follow her as she heads to the ranch, and once she gets close she will toss a fire bottle to announce her presence. Sadie will be waiting at camp afterwards, and once you talk to her she'll ask for your help. When you see wolves feasting on a horse, you can ignore them and they'll run off. It is the gunfight at the end that will give you trouble. Arthur attends a truce meeting between Colonel Favours and Rains Fall, where Rains Fall hopes to negotiate peace. Archeology for Beginners is the 80th main story mission in Red Dead Redemption 2 (RDR2). You can see these stairs (and doorway) just above Arthur's head in the picture below. While Icarus and Friends can be completed in Chapter 5, you will need to wait until Chapter 6 to start this mission. Going For Gold: This mission is actually fairly tough, and strangely enough it isn't because either of the timed requirements. It takes a bit longer this way, but it is safe and ensures you don't take too much damage. Never row at all to ensure you are going as slow as possible. After you finish talking to her, the mission will end. From cover, you can probably kill three or four enemies without having to move from your starting position. Once you get to the bridge, ride slightly to the left and go to the path underneath it. Keep moving up as Dutch and Micah move. There is yet another guard just past this tower and you have the same options of going in for a stealth kill or letting Charles do it. Now, walk along the side of the boat on the same side this guard was on. A couple quick headshots will neutralize this final threat, and you can follow Charles the rest of the way in peace. Recover the vaccine without being detected. Once you have it in hand, jump off the back of the wagon and get back on your horse. Feel free to use as much Dead Eye as you need. This will be the last major fight of the mission, so feel free to exhaust whatever items you happen to have. If it wasn't clear we are now barreling towards our epic conclusion, it soon will be. Prerequisite: The Course of True Love - IV. You now need to alternate between holding down either of the shoulder buttons to lower the crate down a bit further. 67 notes Sep 29th, 2019. Keep repeating this all the way to the prison. The bigger issue is a group of reinforcements that will make their way up the hill from the side. Arthur says he'll look into it for him, so follow the objective marker to the spot north of Annesburg. It shouldn't be too difficult, and after several groups of these you'll finally be free from the Pinkertons. More are coming through the eastern side of the area at the same time though, so find some cover and turn your attention that way. You will want to make sure you shoot a horse during this part though, due to the very mean requirement of forcing you to kill a horse. There will be a guard right in front of you as soon as you get on the boat. During the escape, you don't really have anything to worry about other than keeping your accuracy high.To do this, stay in cover and don't waste shots on headshots. They'll give chase, and you'll have to fight a handful of men on horseback. But I also had a pattern where all four were on the second floor. Grab the items, then sneak back out the way you came in. Take the shot at this point to get the headshot. Find all storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! Your allies here can kill them very quickly and you would like at least another two to three headshots before they do. Just aiming at a target will lock on to them and you can pull of a couple of quick shots to the torso to kill them. Arthur will have a brief conversation with him, and decides that he and Charles will go and try to save Eagle Flies. This part is relatively difficult, because you will be moving fairly fast on your hot air balloon and you'll need to be taking out men that are fairly far away and also traveling fairly fast on horseback. Center near a target and aim to lock on to their torso. It is important not to go through the yards or fetching at first, because enemies can and will appear here and kill you. Move from cover to cover and you should be able to keep yourself relatively safe, particularly if you are following the rest of the group. Once they stop for cover, find a nearby rock to hide behind and prepare for a fight. Sadie and John will follow you over and this provides you a very safe spot to clear off the bridge. Beaver Hollow Ledger? It doesn't matter how many you kill here, and in a couple of seconds John will try to continue. If you want to just shoot the drivers, you can. Don't walk on the sleeping guard and you should be able to grab it without incident. To get one, you must perform a perfect kill on a three-star rated animal. You'll find an army camp, where the men look to be drunkenly celebrating something. If you get the timing right you'll move the cart more quickly, so try and learn the rhythm. John will have you stop and take cover once, but the enemies shooting you are far away. Once you reach the very top, John will stop for a moment to try and fight them off. Enemies will pop up along the river banks and fire down at your canoe as you're rowing, and you have one of two options here. You will use very little Dead Eye this way and it will help make sure you don't miss any targets. However, you also need to have a high honor level. A For in the Road must be finished first, and you need to complete this during Chapter 5 or Chapter 6. You'll automatically climb on top of one, and it will now be time to ride out. Once you reach your destination, the two of you will wait until nightfall to sneak in. Jump down when you're ready, and continue moving forward as before. Regardless of your choices, go and talk to Trelawney in camp once the mission becomes available. Great. This is the more dangerous option, and you should really only use it if you are desperate for headshots. Agree to help, and instead the mission will be available as soon as you finish Honor, Amongst Thieves. Sneak down to the camp. There will be at least one more near the marker at the very top and one more at the marker on the very bottom. Once you reach the building at the end of town, kick down the door. It is a short ride though, and once John tells you that you're at the right spot, get off the cart and go to the side to grab the first crate of dynamite. You can kill them while you're waiting for more guards to appear on the bridge though. There will be another scene at the prison where Arthur makes a man cry and the guards eventually bring John out to you. Help the rest of the group finish off the rest of the stragglers, and then move through the train when the rest of them do.

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