To fix and complete a final versión is a must. After using the XPC patch, rom has 129 KB, so I am not able to load it with MGLOAD and it doesn't run from the MEGAFLASHROM. Oh, are you saying Gradius (MSX ver) for PSP scrolls smoothly? * Including the voice-set like above I can still remember how impressed I was when I bought it... And now I can play it again, and it looks even better then before. I was trying to be lazy (as always). For fan-related content, please visit the Gradius Fanon Wiki.. Actually the mouse is only 40 years old. It could add deepth to the general look of the levels. I hope we can see more and more work like the ones mentioned here in the future. 4) type: xpcapply GRAD2ENH.ROM GRADIUS2.XPC. Because the IPS file is too clumsy for many MSX rom hacking needs, like: 1) Extending ROMs beyond their original size Hero (585) 18-11-2010, 09:14. [Gradius - Nemesis 2 - Missile Patch.ips ]. I can't make it work on BlueMSX. But too much of a hassle with this XPC.....Sorry. I am sure it is possible to contact Konami/D4E and get this distributed in some digital distribution form or as a new ROM if they want to, and you should be able to negotiate a deal to recoupe the patch dev cost. KNM: No, linking to 'warez' is against MRC policies. I used the patch mainly for debugging There must be some kind of routine like that inside blueMSX: if (FRS' code detected) then refuse_to_work, (blueMSX team: Just kidding, just kidding!). I too had problems with xps (probably because I didn't pad it), but ips works and the patched game is simply amazing. xpc?? Het grote MSX peeks, pokes en truuks boek deel 2 on page 6 (cheat) Can anyone supply me with the IPS patch for Nemesis2/Gradius2 Enhanced? I finally managed to make it work by directly patching the ROM file. The game is a sequel to Nemesis, the MSX version of Gradius, but is unrelated to the arcade game Gradius II (which used the Roman numeral 'II'). MSX ROM Cartridge Software Gradius 2 Konami Operation has been confirmed Set items such as Power Rangers, Megazord, Ultraman, Kamen Rider, etc. While Nemesis 3 has darker colours to add more greatly to an 80's science fiction theme VS fanatsy. Thanks for the compliment! Please consider this, also considering your RL duties. :). cat gradius2.rom gradius2.rom > gradius2_padded.rom on bluemsx v2.8 it has glitches! The correct one: http://www.file-hunter.com/MSX/Nemesis2.html. It looks like the patch also gives invulnerability to the Metalion. Still, this would allow the rest of us to help do some more games like Parodius and Nemesis 2 Beta. Nemesis 2, at its roots, is just like every game in the series (aka travel through a stage, get powerups, destroy a boss at the end). Amazing patch! As a collateral effect, as the game goes now faster (at least in Turbo-R), it is also noticeably harder. Great work! rm pad.dat. So incredibly cool that a great game has been made even greater. Become an MSX-friend and register an account! The musics, GFX, extra weapons, hidden stages... A whole new magical and wonderful universe was opening before my eyes :). Free shipping . Would it be possible to do the same work with Nemesis 1? Hallo, I noticed that if I apply all rom combinations neither of them works. Please help me, i need to see this, in the same sense as in "I need to breathe". Relevant link: Gradius 2 enhancement patch. So, if you have coding skills, read this as an invitation. Maybe I should follow the advise of counting up to ten before sending something to Internet. Nemesis 3 has 2 shiled type select VS Nemesis 2; Nemesis 1; Parodius; and Salamader only one. release an ips, please!!! Great improvement! patreon.com/zophar. https://www.msx.org/downloads/gradius-2-nemesis-2-patches-fo... SuperSoniqs announces Darky, the stereo ePSG soundcard, JoyTracker 1.0 - PSG tracker with DIN sync, ESE SDisk a new MMC/SD interface from Japan, RECOIL 6.0.0 is now available for download, Sanatorium Of Romance - Spanish translation revision. - get the gradius 2 enhancement IPS (easier to set up than the XPC): http://samor.nl/hap/crap/gra2m_ips.zip I don't think it's allowed to link to offer such a link here. I was thinking of the other mouse. xpcapply romfile [xpcfile] [-o modifiedromfile] [-ask|-askall], NOTES: It looks pretty nice I do notice that there is no sprite-colision in WMSX. konamiman I have a DSK with MSX-DOS 2, ExecROM, gradius2.rom (the MD5 sum matches), and gradius2.xpc. Both lawyers and mouses. I´ll try to fix the ExecROM bug on the next weeks. You can apply the patch just as you do with an IPS patcher. Gradius II, a 1988 arcade game. I was so impressed by the sound & graphics. It rocks to the point where nobody has rocked before (TM). This new patch is not just the same as previous ones. Did someone ever try this patch on a real Panasonic MSX2+, so the FS-A1FX, WX or WSX? I guess it is simply too much for an emulator, so I will try it later on my real Turbo-R. It plays like a breeze (on Meisei). But some stuff would cause controversial trouble for over 50 or 75 years ... And some MSX compatible mouses are able to emulated the joystick to play games!!! Indeed.. Reading the readme files once in a while is a good idea! Finally got it working by flashing an EPROM and installing it into my original Gradius 2 circuit board! All offsets are relative to the file beginning. I was thinking of getting that... Still, would be nice if someone can confirm. It still needs confirmation. I remember being very annoyed that I had to switch off the computer from my dad at the end of the day, resulting in all my hard 'work' being erased. The trick is, nemesis2.rom must have the right md5sum. Sorry for "warez" request!It won´t happen again. IMHO, the first thing to do would be to run this test on a real Panasonic MSX2+ with the turbo enabled and disabled both in 50Hz & 60Hz, and take pictures of the four results. sd_snatcher: I'd say that (obviously) tile-enemies or other moving tile-objects can cause a problem when their scroll speed isn't the same as the level. For Gradius 2 on the MSX, GameFAQs has 5 cheat codes and secrets and 4 user screenshots. Very strange! By konamiman on March 26 2009, 09:08 They were re-released for Wii's Virtual Console in 2009, for Project EGG in 2015, and for Wii U Virtual Console in 2016 in Japan. The game is a sequel to Nemesis, the MSX version of Gradius, but is unrelated to the arcade game Gradius II (which used the Roman numeral 'II'). Missed that.. Is here a way to apply the XPC patch without this "option"? Just get the XPC version from the original link and use XPC tools from here. So what could I do? Would it be possible to do the same work with Nemesis 1? Gradius III and IV for PlayStation 2 PS2 / No Manual / Tested. The Space Mambow MSX2+ bug in blueMSX was giving me some headache. *Theoretically*, yes. Also, contact your preferred MSX emulator developer to add support for autoloading XPCs the same way ExecROM does. I was a bit surprised as other similar patches (Nemesis 1 & 3, Salamander) also enable scrolling on an MSX2. Piracy? They just were not designed with that in mind. A lot of work would be necessary to adjust the sprite routines, which are already somewhat sensitive and prone to collateral effects. sd_snatcher: I think your work is great and I am enjoying it a lot. Now i get a working one on my ST and it ROCKS !!!!! - Salamander is the least popular game with Gradius fans (it's main appeal is with for more casual shmup fans, like I was at one point and actually too at one point way prefered it over the Gradius series, lol. Never tried that before... @sd-snatcher: I only asked about nemesis 2 beta because I thought that it would have mostly similar routines and would probably be easier than another game. One thing I already found out using an emulator is that the above mentioned enhancement patch of Nemesis 2 only enables smooth scrolling on MSX2+ models. It will not only implement the DynamicVsync (for MSX1 & MSX2), many speed optimizations and some tricks: it also includes a much-desired feature: SmoothScroll for MSX2+ and MSX Turbo-R! So the steps to patch the file for an emulator would be: 1) Google for "dummy file creator", get one tool for that. In this version, I have a hard time just trying to survive! The problem is: Most emulators require the game to have an exact size (multiple of the page size of the megarom in question) to execute a ROM. To run the game just type ExecROM GRADIUS2 at the MSX-DOS prompt. Goto ExecROM SourceForge page and download XPCtools. Hmmm, now I need to get an Arcade Turbo joystick and to hook it up to my PC. Added to the fact that the routines that transfer data to the VRAM are slower for the V9938, it may result in a slower gaming for a 3.57MHz MSX2. Gradius 2 may refer to: Gradius 2, a 1987 computer game. The MSX-version of Gradius-2 (a.k.a. As with many other Konami megarom titles for MSX, it suffered from the bug in the timing routine that lets it run at twice its normal speed if the processor is fast enough. Actually the mouse is only 40 years old. Please don't blame "the process is hard" on the XPC file. have you v2.8 of bluemsx? Feature request: if you have an MSX2 with a V9958, it doesn't do smooth scroll, please detect the VDP instead of relying on address 0x2D. Both are really great in the end to me. As long as the patched game is tested. Nice to know that it was a bug that is fixed. Gradius-2 has a temporary power-up similar to the ripple of the Salamander, which is the "Vector". If you intend to pursue another game in due time that would be very cool as well. Please have some patience until I can answer. Also I do not post ROMs because MRC itself has a anti-warez policy in place. The MSX Gradius 2 is unrelated to the second arcade Gradius game (which used the Roman numeral "II"). I'll take some time to answer the good questions raised here, but some can require quite a lot of time if I was to answer it with deep details. if output ROM file is omitted, original ROM file itself will be modified. I discovered that ExecROM has a bug that only manifests itself on MSX-DOS1. In addition, sd_snatcher released a new version of the Salamander DynamicVsync patch, that includes some new optimizations to get even better speed improvements on slower machines. And finally, the batch of the most technical questions: By nikodr on March 25 2009, 00:49 and suddenly I suck at the game due to the higher speed. By Yukio on March 26 2009, 12:18 By Dhampird. :), I think you need to use the option -ask or -askall when using xpcapply, PURPOSE: Probably Nemesis-3 will have to wait a little: That stage-9 will probably give me quite some headache in two main points: 1) The 2nd conveyor belt that transports the gun turrets on the opposite direction of the scroll Uh, yeah, we will send Konami to bankrupcy by distributing ROMs for a system abandoned 15 years ago.". I've played the patched version of Gradius 2. Gradius 1 & 2 Nemesis ROM Cartridge Set MSX/MSX2 KONAMI Shooter Game. You can find the right nemesis 2 rom with google on page 4 or 5. (Althoufh a patched .ROM file would also be OK for me ;-)). It's already done... do you know MSX Gradius 2 for the PSP (included at the Salamander collection)?? Gradius II is the sequel to Gradius, and like the first, is a Shmup.. Gradius II: Gofer no Yab グラディウスⅡ ~GOFERの野望 ("Gradius II: The Ambition of Gofer"). Unfortunately this is not possible, because those machines don't have the VDP wait-signal circuitry, which is mandatory for a MSX2+ and is required by the smooth scroll routines because I'm using the high speed VRAM transfer by enabling the WTE bit of the register #25. I wonder what the dream could mean, maybe I should get a little rest from work. [PS5] Metal Gear, MSX2, Gradius 2 sur PS5 Un peu similaire à ce qu'il s'est passé sur Microsoft Xbox Series X, voilà que le développeur Bigboss dévoile l'utilisation de son interface WebMSX sous le navigateur internet de sa PS5. There is no single "scroll routine". Is that the same as when you would play nemesis 2 with a slotexpander and MOG, Q-bert and Penguin Adventure in it? Would it mean much work to make this patch (or a seperate one) work for the so-called nemesis 2 beta? Great work! Heck, i'll even consider starting up Polka then ;P 2) Containing multiple different patches inside one file The minute you do that, Konami will post on MRC one of those "Lack Of Respect" angry texts saying that they will abandon the MSX scene forever... People, calm down. Confirmed: the XPC-patched version loads fine on a real MSX (I am using an ESE-SCC cartridge) when the patched file is expanded to 256K. :). By wolf_ on March 25 2009, 21:25 We'll I say screw Konami making a remake, as I'll be 100% more happier when this smooth scroll patch comes out for it just like I was for Nemesis 2 (what great news that was when I heard about it. This page is called software card, a place where you will find information and resources available in our Database for Gradius 2 . Once that happens, you must fight in a mini-stage and reach the end. I can't wait for the day in which we finally abandon that political correctness and start distributing directly the patched ROMs. His best guess was that the CPU was slowed down to 3.57MHz only during I/O on screen drawing. After using the XPC patch, rom has 129 KB, so I am not able to load it with MGLOAD and it doesn't run from the MEGAFLASHROM. There are so many MSXzers without an MSX2+ or Turbo-R nowadays? If you have any questions please ask me. sd_snatcher: I'd say that (obviously) tile-enemies or other moving tile-objects can cause a problem when their scroll speed isn't the same as the level. OK, thanks. (tried it on a tR with mpazos megaflashromscc). - Nemesis 3 is sooooo under-rated it's should be a 10 year minimun sentence punishment. It's indeed hard to figure out unless a poll clearly gives statistics on the actively used machines nowadays. Sorry for my previous somewhat agressive reaction. I made a direct capture of my MSX turboR, so you can see the patch in action here: http://www.youtube.com/watch?v=a13QWpZ1Cao. Could someone explain to me the principle of dynamic vsync ? A terrible blasphemy : sd_snatcher what about a port of Parodius or Nemesis 2 to the P1 mode of the gfx9000? Allright, sorry I went overboard a bit, but this game needed some much needed appreciation. Only had played River Raid (which is cool), and some crappy shmups on Amstrad before, but Gradius 2 was a real shock. I believe you wanted to ask about the algorithm, which is this: "Am_I_too_slow()" is a routine that answers if the game is running slower than expected. - if you go over to a Gradius dedicated forum like GameStone, you'll see people crying for the fact that Nemesis 3 sooo needs a remake. if xpcfile is omitted or "-", it will be read from stdin - hack 'em out I already reported the very same problem few posts before The enhancement patch sounds awesome, but I can’t find the IPS-version. @ Manuel: It did work OK. No need to install anything, just click & Play I saw it for the first time on my Toshiba HX-10, hooked up to a black & white TV. But now the other way couldn't be more true. Really, having disassembled all the I/O VRAM, why not going further ? Respect. Would it mean much work to make this patch (or a seperate one) work for the so-called nemesis 2 beta? Sorry for replying to myself: I already applied the XPC patch myself. http://www.file-hunter.com/MSX/Nemesis2E.html. ExecROM will ask you if you want it to be applied. You'd get very odd movements I bet! Here are a few main reasons why it's the game that most deserves this in the Nemesis series; - both MSX Gardius 2 and Parodius allready have smooth scrolling version via 2 PSP collection packs (and before that Gradius 2 had Nemesis '90 Kai & fan made Nemesis '9, both for Sharp X68000) Register now and enjoy:. Before I finally started playing the game, I made it run the intro over and over again to see all the stages and hear all the music. Please! What can I say? @ Manuel: I checked on other MSX2+ computers that I have and all of them run game with the patch without issues. xpcapply gradius2.rom gradius2.xpc -o gradius2_enhanced.rom -ask, You can allso apply the Missile IPS patch to correct the 'MISSILIE 'spelling. Aiming now for Nemesis 3 is a great idea IMHO. You can download the patch right from FRS' website? Only difference is that Nemesis 2 uses a brighter colour palette + has s stronger fantasy VS 80's science fiction theme. The links mentioned in this thread don’t work anymore. I trough that ExecROM only worked in MSX Turbo R when using MSX-DOS2 ... Just tried the patch on my real TurboR, the results are awesome, not only the scroll, but the new palatte. Yeah I've been doing some debugging last couple of nights. ), If it does work correctly on your MSX2+, the next question is: does anyone know how the VDP I/O delay works on the 5.37MHz mode of these machines? Insert the game Q-Bert in the second catridge slot of the MSX while the Gradius2/Nemesis 2 game is in the first catridge slot. I'm not that sure at last MSXers all invested in MSX2+/TR. may have missing parts. "address 0x2D". I am sure it is possible to contact Konami/D4E and get this distributed in some digital distribution form or as a new ROM if they want to, and you should be able to negotiate a deal to recoupe the patch dev cost. The result is 256Kb Gradius II (also known as Vulcan Venture in arcades outside Japan) is a horizontally-scrolling shooter.Originally released for the arcades in Japan in 1988, it is the sequel to original Gradius and was succeeded by Gradius III.Ports of Gradius II were released for the Family Computer (under the shortened title of Gradius II), PC-Engine Super CD-ROM², and the X68000 in Japan. I suppose that static vsync forces to update the frame on a given vsync interruption, while dynamic vsync waits for a certain event before updating the frame at the next vsync interruption, but I would like to know more ... As Metaion, I would like to have details on dynamic vsync can anyone upload an already patched working-an-all version of the rom? Is it today-today? Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). Would the smooth scroll be possible with Salamander? Now, I need to find a legal copy of the cartridge. hehe! On a side note: I'll understand that explaining how you did all this with example code would mean considerable work. The Nemesis High Council sends James Burton, ex-pilot of the Vic Viper, to pilot Metalion and attack Dr. Venom and the Bacterion invaders. In the meantime, you can play the patched version here: www.file-hunter.com/MSX/Nemesis2E.html. And just one more question about patching, this one could apply to all SCC games: In Turbo-R, the SCC sounds a lot louder than PSG; actually PSG is almost silent, which results in (for example) drumless music. Salamander/Life Force (Arcade, MSX) [Former may need continues, luck in stage 5, and latter just not tested] Nemesis and Gradius: The Intersteller Assault (GB) [Untested, but no known sections that could not be possible with no power-ups] Nemesis/Gradius 2 (X68000, MSX) [Untested, but no known sections that could not be possible with no power-ups.

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