Please make these Event-Cheats available to everyone. In maps where players start with some houses such as Fortress and Socotra, Incas also get a distinctive advantage as they are able to push up their population faster than other civilizations as their houses allows 10 population each. It seems like general consensus is to bring more vils, so I will absolutely experiment with that in my coming games. When did someone say that? Despite this, their Tower rush is still a viable tactic, just a bit harder to perform successfully. Once my archers reached his base he resigned. This is a guide on how to play the map Black Forest. Being a civilization with good early game and able to perform early game raids and having a particularly potent Tower Rush they can defeat civilizations that fare otherwise (bad early game but good late game) like the Turks, the, As they have access to Eagle Warriors and have the, Defensively they have an advantage against civilizations with mediocre siege workshop or proper anti-building units thanks to their cheaper Walls, Castles and Towers (without considering the Trebuchets which every civilization have access to). I like playing the Aztecs, but I'd like to ask some questions. Civilizations like Huns, Magyars, Mongols, Aztecs, and others that can perform early game rushes must be aware of this, or otherwise they could prove to have committed a huge mistake if going with the wrong units to harass Incas. All the big ideas and the general strategies still work as described. Instantly going on the aggressive as soon as my vil or towers are spotted. In … Watch Towers' HP is reduced to 700 in the Dark Age (in the Castle Age, they still have 1,020 HP). In the Feudal Age, they must build a Blacksmith as soon as possible and research Scale Mail Armor in first place, then they must get Forging afterwards if they can afford it without disrupting Villager production and then Fletching (for the tower attack) if the player can afford it. Notably, post-Imperial Incan Elite Eagle Warriors can survive 60 arrows from post-Imperial Arbalests (due to Fabric Shields). Posted by 4 days ago. In the siege department they are also very solid, only missing out on Sieg… Age of Empires 2 is a real-time based strategy game. 38:50 AoE2 - The Legend of Fatslob!? Normally I go for the big finish with a castle drop in their base, but that's only possible if they've been cleared out of the area. Maybe the balance would be better if only the defence upgrades applied, not the attack? See the counter guide below to understand what the strengths and weaknesses of each unit is. - Strategy: This is a very special civilization, as it requires some specific strategy. Kamayuks are useless against contingents of Teutonic Knights and Viking Berserks, since these units have better stats and can counter their Eagle Warrior. [–]Qzsw 0 points1 point2 points 1 year ago (28 children). In team games, they can simply have a teammate that take care of opposing Castles, and support them by keeping enemy Boats away. Also, their fast training speed means they are easy to mass. They are also one of the best archers at dealing with Huskarls. For sure. I normally send the stone miners I had in dark age as my tower vills in feudal, plus some extra from wood. They also lose to berserks, woad raiders, champions, eagle warriors (preferably not Incan), plumed archers, longbowmen, chu ko nus, imperial camels (yes! This puts the Incas at a disadvantage in large battles as they lack staying power. The Italian team bonus is also especially useful as Condottieri from them can synergize with the Slinger and the Kamayuk in the battlefield. Inca FU feudal vils can 1v2 other civs vils if they get an … Obviously each of these strategies have greater or lesser effectiveness at different points in the rush (relocating all your eco after he's only put down 1 tower is very stupid), but regardless of the timing I think none of them have an even 50% chance of success given equal skill levels between the two of you. However, they were certainly less popular than the two other Mesoamerican civilizations: the Mayans and the Aztecs. Stone wall behind palisade wall FC into Archer death blob= instant resign. This means you can somewhat consistently produce towers once you hit feudal, and be able to click armor upgrade immediately followed by forging shortly after. Well if you are in feidal faster couldnt yor scouts engage before he has his upgrades ? [–]Jcpkill 0 points1 point2 points 1 year ago (0 children). [–]kokandevatten 0 points1 point2 points 1 year ago (1 child), good point, im always concerned that delaying my tc will prevent me from making vills quick but its probably worth it when theres a potential inca cheese, [–]Arc_Vector -1 points0 points1 point 1 year ago (0 children). He also had Pikemens to defend it. Defensively, Incas fare reasonably well. The Kamayuks are hugely effective against contingents of cavalry especially if massed, so Incas can deal severe damage to the armies of civilizations like Franks, Burmese, Persians, Huns, Magyars, Mongols and others. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as they start with 2 llamas instead of 1. 1.9k. While Eagle Warriors make decent cavalry substitutes in the Castle Age and early Imperial Age, they don't have a lot of HP so are easily outmatched by Paladins and they cost a lot of gold, unlike Hussars. Scouts are actually even worse than vills in 1v1 fights without upgrades (45hp, 5atk, 0 armor for scouts, vs 40hp, 4atk, 2armor for vills) on top of being cost inefficient. Malians also have the Gbeto which despite being infantry they move faster and are more accurate than the Slingers, however fully upgraded Slingers get more range than Gbetos becoming arguably in tie with fully upgraded Gbetos. [–]kokandevatten 1 point2 points3 points 1 year ago (0 children), When u see villies just stay at his base and produce more militias like hoang, [–]Jcpkill 1 point2 points3 points 1 year ago (1 child). Literally the best player in the world could not win against it, with a counterpick. They get 4 attack and 2 armor so they effectively deal 3 damage and take 1. Here is what I've found works against me: Walls. I was playing as Huns and couldn't upgrade to a Siege Onager myself.. these includes Britons, Japanese and Magyars (of course, once they get to the Imperial Age, this advantage is no longer a problem for them). In all other cases you will get stomped no matter what you do, [–]gertrude7286 0 points1 point2 points 1 year ago (6 children), I’m atrocious at the game but if you know they are going to do it couldn’t you do a fast feudal 18 vils or something even idle your town center a bit (I know the economic cost of this is a lot) and get our military before he has many towers out and clear up his vils, [–][deleted] 0 points1 point2 points 1 year ago* (5 children), It would be hard because you will never get out the military quick enough. If you are even 80% towards getting constant engagement with your vills then you will win every fight against a dark age player that isn't straight up trolling. [–][deleted] 0 points1 point2 points 1 year ago (27 children). I don't have the option of knowing beforehand whether they are Incas, [–]kokandevatten 2 points3 points4 points 1 year ago (2 children), Teutons are a decent civ, but it is not a top tier civ. I would say at a bare minimum, upon clicking to feudal age, you should have the following vills on each resource: 6 on food, 3 on wood, 2 on stone. I can't think of any other options than these 5. Their Stone Walls cost 1 less stone (4 instead of 5), which helps make Stone Walling more affordable. He was being a dick, I genuinely am curious about hearing what people have to contribute as long as they are civil. All the vills you produce after this, send forward. Their team bonus (farms are created faster) is especially useful for civilizations that have other bonuses for farms like in the case of the Chinese (having these 2 civilizations on the same team boost the farms greatly from their team bonuses), the Slavs, the Mayans, the Teutons, the Spanish (that their workers create buildings faster) ,the Franks, the Burgundians (sooner economical upgrades) and the Sicilians(upgrades on farms bring more food source). Not only are the Inca player's towers cheaper, but the vills are incredibly resilient, both to your tower fire and vill fights (in my experience vill wars are absolutely atrocious when you try to fight them after they have both upgrades... you literally have half the damage output of your opponent in vill fights, i lost a 7v5 vill fight with him only losing one of his vills afterwards). The anti-cavalry bonus of the Kamayuks is very helpful in the late game, as they are much better than a regular Halberdier, and are powerful in large numbers. Hey guys I was able to release the video on Friday! For a Fast Castle, there is no real difference besides needing fewer Houses. Not seeing it. Sending in vill reinforcements every now and then is essential to keeping the pressure on. Counter-tower his resources. Team bonuses that boost Archery Range units are especially useful for the Incas (like Britons team bonus, Saracen team bonus, and Magyar Team bonus) as the Slinger is considered an archer and is produced at the Archery Range. The effect of Tracking now is applied directly when advancing to the Feudal Age, improving the scouting ability of their Eagle Scouts, as they now do not have to research it. If he gets the first tower up without a fight in a key location, it will be a tough game. Completely stomped and was or has since been oppressive at any level of gameplay? Will you just get stomped every time then? In this Age of Empires 2 Definitive Edition Civilizations Tier List we’ll be going over each of the races available in the game and determining the strongest AoE2 DE Civilizations based on a lot of pro player games and 1v1 Arabia matches in the latest patch. Additionally you'll always be down in vill on vill fights as mentioned before. You can mass crossbows with any civ (except Spanish). Upon reaching the Castle Age, army composition is dependent on what the enemy is doing. It is important to notice that Genitours also benefits from the Andean Sling Technology, similarly Vietnamese also grant the Imperial Skirmisher upgrade to the Incas (which will also benefits from Andean Sling), thus enriching their counter-unit roster against most units, the Vietnamese ally can also address to their Incan ally, the locations of the opponents since the start of the game enabling to perform better a rush and for the late game with gold subsidy from Paper Money will help to create steady armies of Kamayuks, Slingers and Eagle Warriors. Microing vills is annoying but it honestly is not too hard to keep all of them attacking more or less constantly. The Incas are a versatile civilization as they have several useful economic bonuses. All of their troops have fairly low health, and cannot last long. Send all your vills at the base of his tower(s) and kill them, then kill his vills. TL;DR New players have an especially tough time dealing with the Tower Rush (or Trush as it is often called), but there are some ways to counter it. Teutons Kinda counter inca rush pretty easily. It will benefit you immensely in vill fights. For example, when getting rushed with archers and spearmen (or their upgrades), I'm unsure what to even begin creating to handle the situation. Nobody is complaining about this strategy, except low-mid level people on Reddit. Incas are greatly improved in this expansion, as all Native American Civilizations they can now create their Eagle scouts since Feudal Age making an Eagle scout rush a viable option. Out of those games, of the none-mirrors, it went 2-1. [–]ZayaMacD 3 points4 points5 points 1 year ago (2 children). I do actually agree with you that it gets a lot more difficult once the opponent hits Castle. This almost never works in my experience because firstly, he will have line of sight on all the villagers leaving from your base, and secondly it takes a massive wood investment to rebuild all your buildings. They are also able to train Xolotl Warriors if they convert a Stable, so they gain access to a cavalry unit. [–][deleted] 1 point2 points3 points 1 year ago (0 children), Yes, I should have specified this is geared towards maps that are unwallable or at the least, require significant investment to wall. When you see the towers, instantly relocate the towered lumber / mining camp to on the other side of the map, and eventually make the range there and only show archers when you have 10+. The Llama has a slightly better line of sight than a Sheep, so it can also be used to scout around if the player spots their Sheep early. Their Villagers can take a lot of abuse before dying, allowing them to easily set up cheaper Castles on the front lines along with other offensive buildings and military buildings such as Archery ranges, Siege Workshops, Monasteries and Barracks. Since patch 5.8, they get their free Llama once they finish their Town Center, so they now can place their initial TC more freely, knowing that at least they will secure the food of the Llama if they can't find a location with enough food. Militia are not good units against a feudal age opponent, the only exception being when you are fighting with a slight numbers advantage vs Inca vills. This can be a deadly composition against a palladin and skirmisher composition, or alternatively against a arbalester and hussar composition. As soon as it's castle age, those towers are not going live long against knights, rams or even longswordsmen. I also wouldnt pick them in a game if I dont know before hand. Despite being at disadvantage vs late game civilizations with gunpowder in closed maps like Black Forest, Incas still have an advantage on those kinds of maps thanks to their cheaper fortifications (stone Walls, Towers and Castles), so never underestimate their mid game and even their late game in these maps. The same thing can be done for the Tatars (since they get 50% more food from herdables), but in their case, the Tatar team bonus offers nothing to the Incas (though the Tatars can still cover the lack of cavalry of the Incas). The Incas lack any offensive or defensive bonuses for their troops so are vulnerable in pitched battles. Fortunately, Incas seem to be practically built for lengthy sieges. Get an ad-free experience with special benefits, and directly support Reddit. Those players are neck and neck skillwise, and that series very easily could have gone differently on another day. Rendered by PID 9608 on r2-app-06eaddedddd554960 at 2021-02-18 10:42:28.569410+00:00 running 095aa3a country code: FR. If you go archers instead, you have to also get a blacksmith up and probably need to go 2 ranges, something that is impossible to do if you have already gimped your eco by idling the TC, Maybe this could work if you send all 20 vills, 20 vills + 5 scouts should favorably win vs 10 inca vills, however his will come at the cost of likely 6 or 7 vills and all your scouts. [–]Qzsw 1 point2 points3 points 1 year ago (26 children). Essentially, an effective rush stems from the Inca player being very incompetent and having terrible micro. Have 4 of the food vills be on berries, 2 on farms. My question then is, how about maps where walling is infeasible or impossible, such as Steppe? When I run into Incas on ladder I want to know what to do. This durability outshines Mayan Eagles, who can survive 50 (despite their El Dorado Unique Technology), while Aztec Eagles can endure 30 arrows. Or are you just being being one of those people who draws wild conclusions about people they've never spoken to? I think you are correct that it has the best shot of defending against it but I still think the winrate would be below 50% if the Inca player had just as good micro as you did, [–]Todros1 0 points1 point2 points 1 year ago (3 children). Maybe it's because high level players actually have mutual respect for one another? Archers didn't have a good enough range. Incas have two main strategies. A project by Siege Engineers.Contribute on GitHub. Max lost on Islands. Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. Other option is by attacking them bfore they get to battle elephants. Incas have a slightly different start from other civilizations. Being able to be full stone walled before the Inca player hits you is an uncommon achievement. Didn't look great here, obviously. With a normal civ, guess drush into walls and some towers and fc is probably the play. As they get Eagle Warriors, when playing the " Capture the Relic" game mode they get a substantial advantage since those can patrol the center of the map protecting the relic as they have attack bonus against monks high conversion resistance and sizable line of sight. Watch Hera or Viper or TaToH, none of these people lame on ranked, and don't get lamed themselves that often. Version: Age of Empires II DE Hotfix 45185. Laming was banned with scouts was banned and someone still lamed with a villager. Some civilizations are more powerful than others, especially for beginner players and those who are just starting out in AoE 2 DE. I'm not at all following how this is "completely stomping" a tournament. The other advantage of Kamayuks is they have more health and armor than Spearman-line units, thus they can hold their own against a bunch of infantry units (such as Champions) when massed, unlike Pikemen. That's where the relocation/stalling comes in, if you can inch your way there, you will eventually be able to click up. Alternatively, Berber teammates grant the Incas Genitours with full Blacksmith upgrades as the cavalry contingent they direly need, plus Kasbah upgrade to help them amass Kamayuks and Trebuchets quickly. This AOE 2 Definitive Edition Tier list is based on update 36202 (most recent patch) If you’ve just gotten into Age of Empires 2 Definitive edition after not having touched the game for years your knowledge might be a little bit rusty. Turns out the only thing that counters Inca trush on open maps is Inca trush. As soon as I hit Feudal I stone walled behind my palisades. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. The Incas are probably weakest when going toe-to-toe against the Aztecs and Mayans, since the Incas' economy bonuses and Eagle Warriors are the weakest of the three Native-American civilizations. The last game was a mirror, in which one of the players (Hera) said afterwards that he had planned on going archers, but towered in response to the MU (which has always been the response to a trush, Inca or otherwise). All he has to do is send a few vills over and mop them up by hand. It holds over 1000 years of war and economy from Dark Age to Imperial Age. If Hoang hadn't been Hoang rushing he would not have had adequate military to repel the Inca trush and would have gotten stomped. Their houses provide extra population, which can be very useful for quickly increasing population and saving wood. IMO, Steppe is even worse than Serengeti. If he's smart, the base of his towers will be walled too, making this impossible to execute. The player must try to not use too many Eagle Warriors unless they need to raid an enemy location, since Incas arguably have the worst Eagles in the game. It all depends whether or not you can defend long enough to mass archers. Viper knew what Yo would do, picked Celts to try and counter with M@A, but still lost. Drush won't repel the villagers, even before the upgrades 10 normal vills kill 3 militia with minimal losses if any. However, Slingers are much a powerful counter to infantry, so the player should generally mix them with Kamayuks. As evidenced by all the high level players picking only Incas on those maps, right? Also they receive Guilds and Block Printing making their economy and their Monks more viable. Yo beat Viper, in a very contested game, in a very close series. Only one house needs to be built (although two can be built optionally) and they can start gathering food immediately due to starting with a Llama. My question in that case is where should those extra villagers come from? Inca AoE2 Go-To Strategies. Incan Unique units are both powerful counter-units. Regarding limiting the game to feudal, I agree, if done well its extremely difficult to age up to castle while being trushed. Do I take more from wood/food? If the Villagers are attacked by other Villagers, they do have Blacksmith upgrades and can take down the enemy villagers, but even so is better to only engage under a Tower, since losses should be kept to a minimum. ". Like the other Native American civilizations, the Incas lack cavalry and gunpowder units, which puts them at a disadvantage in the late game. They are also well suited for a Wonder victory in standard game matches (in addition, their wonder costs less stone). Hi, I'm relatively new to the game and have yet to find a guide on every single unit counter. They don't do cheese strats because they know it makes the game boring and have the intelligence to pick something with more nuance. This vulnerability is increased by the lack of durability of their unique units. If you enter your own vills into the fight you will still be heavily disadvantaged. Yeah, we just had a tournament, guess what, Inca trush completely stomped. So I guess you could say it puts a soft-cap on the game time. [–]the_io 0 points1 point2 points 1 year ago (1 child). ), jaguar warriors, samurai, cataphracts, janissaries, mamelukes (they do very high damage to each other, but ultimately the mamelukes come out victorious) buildings and sufficiently micro-managed cavalry archers. (self.aoe2). Their team bonus allows farms to be built more quickly. They should either use boats more defensively, or try to keep the foe from getting any Towers or Castles up. Its not the same as doing it on Arabia or any other ladder map. I'm a low-to-average level player (975 1v1, 1200 tg), started when DE came out, and I have been basically one-tricking Incas since I tried them out. I (Ethiopians) played a game vs an Incas player on Arabia the other day. Their extra Llama bonus can be used for exploring in the early game or just for taking some extra food. Kamayuks are most effective in large groups, as they have a range of one, enabling them to attack from behind one another. You tried to perform an action that is meant for registered users only. It seems possible to defend by building militia + pulling your own vils. Wouldnt japanese or mongols be a better counter pick then celts ? He will just win with eco at that point, or even disengage once he has killed off the scouts. This was hilarious. As the Incan towers are cheaper, the Ethiopian team bonus is also helpful, as itimproves the Line of sight of the towers. Indians do okay against them. Do I take more from wood/food? On the sea, the lack of Cannon Galleons puts Incas at a distinct disadvantage. This describes about half of arabia maps as well as steppe, possibly nomad as well. Do this for the rest of the game. [–]Empfindsam 3 points4 points5 points 1 year ago (4 children), I wonder if they could fix this simply by making it so only castle and imperial upgrades affect villagers, not feudal. You will be incredibly disadvantaged in the fight - 10 inca vills will kill 5 scouts and maybe not even lose a single vill with good enough micro. They are also able to perform Eagle Scout rushes, and Archer Feudal Age rushes. To compensate this they must stay near to their fortifications or take advantage of the map if they can, or simply avoid frontal battles in the late game. What is the most reliable strategy to counter an Inca tower rush? Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaÅ¡ Dark Age militia have the advantage over villagers because they require less micro. If they are attacked by enemy Men-at-Arms or Eagle Warriors (if the opponent is in the Feudal Age) or Castle Age units, the player must take their Villagers and garrison them in a tower since they are weak against those units, but Incan Villagers with Blacksmith upgrades and Loom in the Feudal Age can still handle archers, Skirmishers, Scout Cavalry and Spearmen. If your map was more open I bet you would be fucked. Fighting in Dark Age before the blacksmith or upgrades are up gives you the advantage, and mass militia (forget about Feudal Age or M@A) does counter mass villager. That makes them powerful early anti-infantry units, as they can defeat most infantry that come close enough. So considering this Burmese, Khmer, Vietnamese and Malay should be considered as allies even if their team bonuses doesn't really boost too much the Incas (Vietnamese being a special case addressed before). [–][deleted] 0 points1 point2 points 1 year ago (3 children), That's true, but teutons are a garbage civ and I would never pick them when queuing on ladder. [–]Todros1 0 points1 point2 points 1 year ago (1 child). Worked hard to get this out a couple days earlier! Similarly Incas can also offer that llama to a Briton ally that can take the food of that llama faster. With your next 4 vills you produce, send one to wood, one to food, one to stone, and one more to wood. https://www.youtube.com/watch?v=8jp5PlHRlpo. That doesn't stop it from being absolutely cancerous for everyone else. Incas are valuable allies not only for their team bonus but also for their stone discount bonus on their buildings as they can create defensive structures to support all their team cheaper than other civilizations. In NAC 3 the Inca Tower Rush was played on Serengeti so walling was much harder. Tbh if you make a new base somewhere else he doesn't even need to re-tower you. Not much I can really think on countering inca vil rush. Counter-raiding still entirely depends on your opponent having bad micro, I have played Inca players who have perfect micro and never let their vills get killed without dealing damage first. It seems like general consensus is to bring more vils, so I will absolutely experiment with that in my coming games. It was played in 5 or 6 (I forget if one was a showmatch or the actual event, but it was a loss on Land Madness (another open map) by Yo). I didn’t even have to counter tower. Japanese Samurais deal bonus damage against all the core units of the Incan army (Eagle Warriors, Slingers and Kamayuks) so they are huge threat. It does but mass militia is god awful in literally every other scenario when we're talking about equal skill level. Basically my problem is with how insanely OP the Inca rush is on open maps. Civilizations with good Onagers are also a counter to Incas as Incan armies usually had to be large masses of infantry and archers to become more effective, so Onager volleys can deal severe damage to them especially if the Incan army is on compact formations. i think its perfect since it helps a lot for keeping ur vills alive if u get raided but isnt nearly as OP in vill on vill fights, [–]Empfindsam 1 point2 points3 points 1 year ago (0 children), Would be a pretty easy fix that likely wouldn’t over correct so I could see that being tried first, [–]kokandevatten 1 point2 points3 points 1 year ago (4 children). But is just a theory it might not work at all, [–]gertrude7286 0 points1 point2 points 1 year ago (1 child), Sotl used a build in a video about man at arms where he would he would idle his tc and get out man at arms super quick but idk, Works for lithuanians pretty well, but most civs it is too much of an eco hit to be worth it in the long run, [–]XSMDR 0 points1 point2 points 1 year ago (1 child). I think an even better example of this strat being a bit OP is Viper vs Yo the day after the game you mentioned. Arabia has bigger wood lines to wall. more rows at bottom. Your opponent literally will be incapable of engaging you in melee combat if you have at least 10 full hp vills, unless you are under their TC or in range of their towers while not in range of yours. Can't stress enough that if we get to castle and I haven't strangled your resources, it's a massive disaster. They can save wood from houses and stone from their Wonder, so they are also well suited for a "Wonder race" game match. [–]Qzsw 0 points1 point2 points 1 year ago (30 children). They also receive Thumb Ring and the Slinger no longer require a Castle making possible for the Incas to perform a Slinger rush once they reach Castle Age. [–]sevillianrites 5 points6 points7 points 1 year ago (1 child). To me, it seems like there are a few options, but none of them seem to be reliable solutions: Put up a lot of defensive towers and try to not let him take too many of your important resources.

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